#include "player.h"


Player::Player()
{
	setPlayerWin(false);
	setTurnSuccess(false);
	setPieceCount(ZERO);
}

void Player::setPlayerWin(bool a_playerWin)
{
	m_playerWin = a_playerWin;
}

bool Player::getPlayerWin()
{
	return m_playerWin;
}

void Player::setPlayerInput(char a_playerInput)
{
	m_playerInput = a_playerInput;
}

char Player::getPlayerInput()
{
	return m_playerInput;
}

void Player::setPieceCount(int a_pieceCount)
{
	m_pieceCount = a_pieceCount;
}

int Player::getPieceCount()
{
	return m_pieceCount;
}

void Player::setTurnSuccess(bool a_turnSuccessful)
{
	m_turnSuccessful = a_turnSuccessful;
}

bool Player::getTurnSuccess()
{
	return m_turnSuccessful;
}